Full job description
Smadex, a Barcelona-based Demand Side Platform, is seeking a senior Game Developer (Playable Ads) to build high-performing interactive and playable mobile and CTV ad experiences. Reporting to the Director of Creative Solutions, the role involves developing playable ad technology, ensuring end-to-end testing and QA, leading cross-functional collaboration, and managing knowledge and best practices. Candidates must have 3-7+ years of experience in creative technology for mobile interactive ads, a strong portfolio of playable ads, expertise in frontend technologies and mobile playable tools (Phaser, Pixi, Unity, Cocos, Playable Factory), and experience with QA and ad delivery. The position is full-time, hybrid (2 days remote), located in Barcelona, and requires legal work authorization in Spain. Benefits include private health insurance, LinkedIn Learning access, meal vouchers, gym allowance, team-building events, and a modern office environment.
What you'll do
- Build, architect, and extend high-performing playable ad experiences and interactive creatives for mobile and CTV platforms
- Translate creative concepts (including complex game mechanics) into functional prototypes and scalable ad templates (fast iteration, production-ready standards)
- Design mobile-first UX patterns specific to playable ads, including in-ad interaction logic, end-card flows, and call-to-action placement
- Optimize for playable ad constraints: aggressively manage file size budgets, load times, device/OS compatibility, and platform-specific compliance requirements
- Define comprehensive test matrices and QA checklists (OS versions, device performance, cross-platform publisher environments, connection conditions)
- Debug complex issues related to SDK integration, third-party trackers, ad delivery, and in-ad game logic
- Introduce automation where possible (test harnesses, validation scripts, pre-flight checks) to reduce production risk
- Act as connective tissue between Creative Design, Software and Services as well as Ad Ops, and Product on playable and interactive ad initiatives
- Define clear workflows and handoffs to reduce bottlenecks and accelerate time-to-launch
- Support high-stakes client conversations with technical confidence: feasibility, timelines, QA expectations, and measurement plans
- Partner with Product on tooling and capability gaps needed to scale playable ad output
- Build and maintain a playable creative repository: winning game patterns, do/don’t guidelines, specs, QA standards, learnings, and case studies
- Share insights across teams through internal sessions, documentation, and repeatable templates
Requirements
- 3-7+ years in creative technology making interactive ads for mobile
- A strong portfolio of Playable ads that have delivered positive performance against advertiser KPI
- Demonstrated expertise in relevant frontend technologies and libraries used for building complex interactive experiences/game mechanics under tight constraints
- Hands-on experience with mobile playable tools (e.g. Phaser/Pixi, Unity/Cocos export, Playable Factory or platform-specific tools)
- Experience shipping and supporting creatives end-to-end (QA, troubleshooting, mobile ad delivery)
- Ability to translate performance/measurement needs into clear event tracking + experimentable variants
- Commercial awareness and client facing experience in the App AU ecosystem
Tech stack
PhaserPixiUnityCocosPlayable Factorymobile playable toolsSDK integrationthird-party trackersSIMID
Benefits
Integrate a highly motivated and young teamGreat compensation packageTop location at the heart of Barcelona in a penthouse office with a rooftop terrace, barbeque, and a fully stocked fridgeWork from home: 2 days/weekPrivate Health InsuranceAccess to LinkedIn LearningMeal vouchers - Tickets Restaurant monthly allowanceMonthly gym allowance: Choose between DiR Gym and WellhubRegular team-building eventsFun and friendly work environment with talented marketers and engineers from over 40+ countriesAnd more!